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Druid Talents

Talents are what makes each individual druid different from another. Basically what talents do is enhance one or more aspects of your abilities. Each of the druid's 3 talent trees represent one of such aspects, although each tree also have talents which may benefit something it doesn't represent.

How do talent points work?

Starting at level 10, you will receive 1 talent point each level until level 60, granting you 51 talent points total which you can spread across 1-3 of your talent trees. Every tree has 7 tiers, and to put talents on a certain tier, you must have a certain number of points invested in previous tiers of that tree. The general formula for the number of points you must have invested for a certain tier is (current tier - 1) x 5. For example, if you want to invest points into tier 4, you have have (4-1)x5 = 15 points in that tree before you can put points in tier 4. Also note that some specific talents have prerequisites, denoted by an arrow in your talent tree.

But that's all easy stuff. The hard part is picking talents as your level and at level 60. Druids get 151 possible slots to put talents in, so how do you make an informed decision on what talent spec to go into? Respeccing your talent is possible, but it does get expensive after you do it severla times, so it's a good idea to think carefully about where to place your talents.

First, take a look the overview of the 3 druid trees. I also made some comments on certain talents which I think are noteworthy:

Balance - Primarily focuses on damage spells
Feral - Primary focuses on bear/cat form DPS
Restoration - Primarily focuses on healing spells

And below is a list of some common/popular end spec (with all 51 points), as well as their pros/cons. And also some recommendations for specs while leveling up (some early tier stats don't benefit much early level but are great for end-game):

Popular Specs (Pros/Cons)
Leveling Specs

You can also use Blizzard's Interactive Talent Calculator here to work out your own talent specs.

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