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Druid
in PVE
PVE,
or player versus environment, is a major part of anybody's gameplay
because, well, you gotta get to 60 somehow. (Yes, you -can- earn
xp from pvping starting at level 10, but it would take years to
advance to 60 via pvp.) Luckily, druid is a great PVE class. Not
usually a fast leveling one, but damn good at it nonetheless.
PVE
Solo
Single/Multiple
Non-Elite Mobs
A
druid is excellent at soloing your average mob(s), quite possibly
being the best soloer in the game. A druid can take on multiple
mobs like no other class. Bear form gives you more HP and massive
armor and can heal with Frenzied regeneration. Shifting out and
barkskin for uninterrupted caster heals, and Nature's swiftness
for instant nearly full life heal (talent). If things go bad,
you can shapeshift out of all snares and simply run away. Any
non-elite will die easily to simple moonfire + caster melee -or-
bear form -or- cat form. You can use any of your forms and still
be able to take out most PVE mobs, even if you have to shift out
for healing sometimes.
There
are many ways to kill non-elite mobs, as they are usually very
easy. Below I outline some popular methods to take on these mobs:
-
The no down time, slow method (requires +int/spir
gear): Against mobs with low amounts of health and armor, this
way works. Just moonfire/insect swarm the mobs and melee them
in caster form, occasionally tossing rejuv on yourself. Because
it takes a long while to kill mobs this way, you also have little
to no downtime and will probably be at full health and mana or
close to it at the end of each battle. This method is good to
use in heavy ganking areas where you want to be at full health
and mana at all times to prevent someone from coming in and 1
shotting you.
-
The Bear attack and go AFK method (requires heavy
+armor and reasonable atk power gear): If you have sufficient
armor in bear form and good attack power, and you are facing mobs
that have moderate to low armor that do not run away, you can
use auto attack and still beat them. You can also use maul, etc,
of course but I usually like to save up rage for Frenzied regeneration.
-
The rogue-clone attack method (may require feral
spec and a lot of atk power gear): Using cat form is probably
the fastest way to kill mobs if you have the right gear and spec
for it. You would get rogue like dps, but since you armor stinks
and you have no evasion, etc, you probably will have to shift
out to heal quite a lot. Another advantage of fighting in cat
form is your access to Track Humanoids.
-
Moonfire spam method (requires moonkin form):
Actually, this method doesn't require you to use moonfire spam.
It's a combination of melee, moonfire, wrath, etc. in moonkin
form. Since moonkin form gives you 360% armor bonus, you should
be able to withstand the hits from the mob(s) you are fighting.
This might be a drain on your mana, so watch out for gankers.
Most
players, of course, like to mix up the above methods for variety
and fun. Different methods also work better for different types
of mobs.
Single
Target Elite Mobs
Any
melee-oriented outdoor elite will succumb to the druid's power
of rooting and DoTing with moonfire and insect swarm if you have
it. Running out of mana? No problem. Keep rooting while regening
mana. Roots at the moment does not have diminishing returns in
PVE, and if you have innervate, things are even easier.
Examples
of outdoor elites you can solo with ease: Volchan, Stone Guardian,
Hederine Slayer
PVE
Groups
In groups,
both early levels and end game, 95% of the time you will be expected
to heal. It’s not that druids aren’t capable tanks
or damage dealers, but it’s just that healers are so rare.
So no matter what your spec is, you should always have a set of
healing gear. The default druid blue set, Wildheart, is a healing
set in itself. And early game intellect gear is easily attainable.
If you don’t wish to heal in a group, make sure your group
knows ahead of time, as most of the time they are specifically
looking for you to heal.
The
druid class on every server ranks as one of the least played classes,
yet druids are very sought after for groups because their healing
capabilities are on par with a priest’s, thus you should
never have trouble looking for instance groups or entry into an
end game raiding guild.
Healing
Primary
healing as a druid is a bit more difficult than as a priest. You
don't have shield, flash heal or fade to rely on. But you can
still be a viable healer. Heal over time is your specialty, so
try to toss a rejuv on all targets around 80-85% health, especially
those taking damage. Rejuv causes very little aggro, so that's
definitely a plus. Regrowth costs a lot of mana, but is great
for the secondary HoT. Most battles don't last that long, so using
it on the tank when he or she is around 60% health will keep the
2 HoT's ticking for a while. Regrowth is also fast cast, so in
emergencies when you need to throw off a heal fast, that's what
you got to use. Healing Touch is a 3.5 second cast (3.0 with talents)
so it has to be timed well. It's rarely usable when you are up
against mobs who do a lot of burst damage. (Captain Kromcrush
comes to mind). For typical mobs starting the cast at 40% life
is sufficient for plate but cloth casters can die in 3-3.5 seconds
so it's probably not a good idea to use HT on cloth unless you
have nature's swiftness.
Aggro
is hard to deal with as a druid. Subtlety is a talent that reduces
aggro from mobs. If you constantly find yourself aggroing mobs
I suggest getting this talent. Healing Touch and Regrowth are
spells that cause a lot of aggro, so if rejuv is sufficient, stick
to it and do not overheal. You can shift to cat form and use cower,
but this method is risky and is not guaranteed to lose aggro.
I would shift to bear form and call for help from your group mates.
Bear form should last you a while. If you still have aggro after
being a bear for a while, hit frenzied regeneration and enrage.
Tanking
Druids
are very capable tanks. A mistake many people make is to spam
growl on every cooldown. That is not a good idea. You should only
use growl on targets that are NOT actively attacking you. To keep
aggro you use other high aggro-gaining abilities, such as demoralizing
roar, maul, swipe, and faerie fire feral if you have it. Since
patch 1.8 maul does not activate global cooldown anymore, so if
you have enough rage you can alternate-spam the 2. Both are high
aggro-gaining moves, and after using them a couple of times, it'll
be hard for you to lose aggro. If you are feral spec and have
decent feral gear, you'll be doing fairly good damage. That damage
also helps you hold aggro. If you find that you can't keep aggro
on one guy, stun them. This should give whoever that mob is attacking
a break.
I
feel that bear tanks are underrated because people don't realize
that druids in bear form can use frenzied regeneration when low
on life, and those with NS can shift out -> NS -> almost
full heal and then back to bear, while all a warrior tank can
do is gulp down a pot.
Damage
Dealing
Damage
dealing is fairly easy; unfortunately you will almost never receive
this role for instances. You only have to compete with... let's
see, rogues, hunters, mages, warlocks for the few available DPS
slots. You can approach DPS in two ways. Balance spec for moonfire,
starfire, wrath spam, or feral cat dps. Both types of DPS, with
the right gear, will bring you to the top few in damage. There's
not really much to say about the easiest job of them all in an
instance group, but if you'd like to check out the combat page
to see your options, do click
here.
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