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Professions for Druids

You can pick up to 2 professions with your druid. With professions you can craft goods to use, enhance your gear, or make money. If you don't like a certain profession you can always drop it for something else. Note that if you specialize in a sub-category of a profession, such as Elemental leatherworking, you will not be able to "respec" out of that and into another sub-category.

Druids go well with many profession combos. Some recommended ones are:

~Gathering professions for $$$
If this is your first character on a server (ie you have no “main”), you might consider only doing gathering professions. It makes good money early and end game alike, and should offset the high cost of druid training. As long as you collect raw materials via gathering along the way while questing and sell them periodically you should generally have a pretty good amount of gold on hand and be able to get a mount at level 40 without much farming. I would also consider not buying a lot of items from the auction house.

Gathering professions are mining, herbalism, and skinning. Since the first 2 both require tracking on the mini map, I recommend getting one of the first 2 plus skinning if you want to be a gatherer. All of the raw materials sell pretty well and are free to gather, which means pure profit.

~Engineering/Mining for PVP
If PVP is your main goal in this game, you might want to consider taking up engineering. Engineers can make some great items for PVP, including mind control cap, net-o-matic (another crowd control mechanism), bombs that disorients targets, and more. The problem with engineering is that it’s a huge money sink, especially early game. Most of the items crafted require a certain engineering level to use, so there’s not really a market for them. You can always go gatherer early game and drop one for engineering later on if you don’t like being poor at early levels.

Engineers can specialize in either Gnomish or Goblin later on. Gnomish gives you more devices (trinkets, etc) to use while Goblin is more geared towards bombs.

If you pick engineering as your first profession, go with mining for your other profession. Many engineering items require mining raw materials to make, and those can get expensive. You can also sell your extra supplies for extra gold.

Engineering is the profession of choice for PVP'ers because while other professions like alchemy and enchanting do help you in PVP, those can be purchased from other people while most engineering items are either BOP or have engineering level requirement to use.

~Enchanting/Tailoring for extreme profit
Enchanting makes the most money in the game if you spend the time and effort leveling it up and you don't mind grinding reputation with certain factions for endgame enchants that are extremely sought after by buyers. If you become an enchanter with the intent to reach 300 skill, you have to accept the fact that enchanting is a huge money sink early game and will leave you broke most of the time, simply because you have to disenchant your items for materials rather than selling them. Many high end enchanting recipes are also very hard to find and expensive in the auction house, but they will make you good money if you invest in them.

As for tailoring, you can use the cloth items you make; some of them are very good for healing and nuking. You can also make bags to sell and use.

These two professions go well with each other because neither requires a gathering profession to go along with. For tailoring, you find cloth from any humanoid mob as materials, and you disenchant goods to get mats for enchanting. You can also sell your disenchanted goods (shards, essences and dust). They go for pretty good amounts.

~Leatherworking/Skinning to gear up yourself as you level
If you go leatherworking you can make some stuff to wear early game. There’s a pretty good mix of +int/spirit and +str/agi items you can make to wear depending on your spec.

Leatherworks can pick from one of three specializations: tribal, elemental, and dragonscale. Tribal has a few items with +int/+spirit and also Hide of the Wild (epic +healing/stam/int cloak). It also makes the Devilsaur set which is excellent for feral druids. Materials for the Devilsaur set are also extremely easy to farm for and the set sells well if you need gold. Elemental leatherworkers make the Stormshroud set, which is also a good feral druid set, but materials are much harder to get than Devilsaur. There is no reason to go Dragonscale unless you just want to sell your products because Dragonscale leatherworkers craft mail items.

If you pick leatherworking as your first profession, go with skinning for your other profession. Many leatherworking items require leather and hides to make, which comes from skinning. You can also sell your extra supplies for extra gold.

~Herbalism/Alchemy to make potions for use/sell
As an alchemist you can make a variety of potions, elixirs and flasks. These items can serve many different purposes. Some restore health and mana, some give you a "buff" for a certain amount of time (ie Elixir of ogre's strength increases your strength for a period of time), and some odd ones such as swiftness potion which increases your run speed for 15 seconds. Higher end potions sell for very good money and most are relatively easy to make.

If you pick alchemy as your first profession, go with herbalism for your other profession. Alchemy items require herbs to make, and you can also sell your extra supplies for extra gold.

Not recommended:

~Blacksmithing
There really is no reason for a druid to go blacksmithing besides to sell the goods you make. Since you only craft mail and plate items, you won’t be able to use anything you make.

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