Professions
for Druids
You
can pick up to 2 professions with your druid. With professions
you can craft goods to use, enhance your gear, or make money.
If you don't like a certain profession you can always drop it
for something else. Note that if you specialize in a sub-category
of a profession, such as Elemental leatherworking, you will not
be able to "respec" out of that and into another sub-category.
Druids
go well with many profession combos. Some recommended ones are:
~Gathering
professions for $$$
If this is your first character on a server (ie you have no “main”),
you might consider only doing gathering professions. It makes
good money early and end game alike, and should offset the high
cost of druid training. As long as you collect raw materials via
gathering along the way while questing and sell them periodically
you should generally have a pretty good amount of gold on hand
and be able to get a mount at level 40 without much farming. I
would also consider not buying a lot of items from the auction
house.
Gathering professions are mining, herbalism,
and skinning. Since the first 2 both require tracking on the mini
map, I recommend getting one of the first 2 plus skinning if you
want to be a gatherer. All of the raw materials sell pretty well
and are free to gather, which means pure profit.
~Engineering/Mining
for PVP
If PVP is your main goal in this game, you might want to consider
taking up engineering. Engineers can make some great items for
PVP, including mind control cap, net-o-matic (another crowd control
mechanism), bombs that disorients targets, and more. The problem
with engineering is that it’s a huge money sink, especially
early game. Most of the items crafted require a certain engineering
level to use, so there’s not really a market for them. You
can always go gatherer early game and drop one for engineering
later on if you don’t like being poor at early levels.
Engineers
can specialize in either Gnomish or Goblin later on. Gnomish gives
you more devices (trinkets, etc) to use while Goblin is more geared
towards bombs.
If
you pick engineering as your first profession, go with mining
for your other profession. Many engineering items require mining
raw materials to make, and those can get expensive. You can also
sell your extra supplies for extra gold.
Engineering
is the profession of choice for PVP'ers because while other professions
like alchemy and enchanting do help you in PVP, those can be purchased
from other people while most engineering items are either BOP
or have engineering level requirement to use.
~Enchanting/Tailoring
for extreme profit
Enchanting makes the most money in the game if you spend the time
and effort leveling it up and you don't mind grinding reputation
with certain factions for endgame enchants that are extremely
sought after by buyers. If you become an enchanter with the intent
to reach 300 skill, you have to accept the fact that enchanting
is a huge money sink early game and will leave you broke most
of the time, simply because you have to disenchant your items
for materials rather than selling them. Many high end enchanting
recipes are also very hard to find and expensive in the auction
house, but they will make you good money if you invest in them.
As
for tailoring, you can use the cloth items you make; some of them
are very good for healing and nuking. You can also make bags to
sell and use.
These
two professions go well with each other because neither requires
a gathering profession to go along with. For tailoring, you find
cloth from any humanoid mob as materials, and you disenchant goods
to get mats for enchanting. You can also sell your disenchanted
goods (shards, essences and dust). They go for pretty good amounts.
~Leatherworking/Skinning
to gear up yourself as you level
If you go leatherworking you can make some stuff to wear early
game. There’s a pretty good mix of +int/spirit and +str/agi
items you can make to wear depending on your spec.
Leatherworks
can pick from one of three specializations: tribal, elemental,
and dragonscale. Tribal has a few items with +int/+spirit and
also Hide of the Wild (epic +healing/stam/int cloak). It also
makes the Devilsaur set which is excellent for feral druids. Materials
for the Devilsaur set are also extremely easy to farm for and
the set sells well if you need gold. Elemental leatherworkers
make the Stormshroud set, which is also a good feral druid set,
but materials are much harder to get than Devilsaur. There is
no reason to go Dragonscale unless you just want to sell your
products because Dragonscale leatherworkers craft mail items.
If
you pick leatherworking as your first profession, go with skinning
for your other profession. Many leatherworking items require leather
and hides to make, which comes from skinning. You can also sell
your extra supplies for extra gold.
~Herbalism/Alchemy
to make potions for use/sell
As an alchemist you can make a variety of potions, elixirs and
flasks. These items can serve many different purposes. Some restore
health and mana, some give you a "buff" for a certain
amount of time (ie Elixir of ogre's strength increases your strength
for a period of time), and some odd ones such as swiftness potion
which increases your run speed for 15 seconds. Higher end potions
sell for very good money and most are relatively easy to make.
If
you pick alchemy as your first profession, go with herbalism for
your other profession. Alchemy items require herbs to make, and
you can also sell your extra supplies for extra gold.
Not
recommended:
~Blacksmithing
There really is no reason for a druid to go blacksmithing besides
to sell the goods you make. Since you only craft mail and plate
items, you won’t be able to use anything you make.
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