Balance
Tree Talents
52
points total
Primary attributes enhanced: Damage spells
Tier
1:
Improved
Wrath - 5 pts total
Decreases the casting time of your wrath by up to 0.5. With this
talent your wrath cast timer at level 60 would only be 1.5 sec,
which increases your DPS while using this spell.
Nature’s
Grasp - 1 point
Self buff that gives you a 35% to cast Entangling Roots on a target
if/when they land a successful melee hit. Lasts 45 seconds, 1
minute cooldown. This talent will help in PVP and sometimes PVE
situations where you won’t have the time or ability to cast
roots without being interrupted.
Improved
Nature’s Grasp - 4 pts total (req
1 point in Nature’s Grasp)
Putting 4 points here will improve the chance to root by Nature’s
Grasp on successful melee attack to 100% instead of 35%
Tier
2 (5 pts in balance req):
Improved
Entangling Roots - 3 pts total
3 points will give you 100% chance to avoid interruption caused
by damage while casting roots. Remember that you can still be
interrupted by abilities that specifically interrupt spells (earth
shock, pummel, etc).
Improved
Moonfire - 5 pts total
Increases damage and critical strike chance of Moonfire by 10%
total with all 5 points. 10% damage is very little and crit damage
for moonfire without further talents or +damage gear is only around
300-400 damage (critical damage apply to the direct damage portion
and not the DoT). If you invest these 5 points you might as well
go further down the line.
Natural
Weapons - 5 pts total
Increases physical attack damage by 10% total. This talent works
for cat and bear forms as well. For those that primarily use feral
forms, this increases your overall DPS by 10%. Great talent.
Natural
Shapeshifter - 3 pts total
Reduces mana cost of all shapeshifting by 30% if you invest 3
points. For those that shapeshift a lot this will save you a ton
of mana in the long run, especially since you don’t have
that much to spare if you use feral gear.
Tier
3 (10 pts in balance req):
Improved
Thorns - 3 pts total
Thorns do 75% more damage with 3 pts invested. Thorns is great
against fast attacking opponents such as rogues and dual-wielding
warriors.
Omen
of Clarity - 1 point (req 5 points
in Natural Weapons)
Each of the druid's melee attacks has a chance of giving the druid
clearcasting state, letting the next ability used cost 0 rage,
energy or mana. Lasts 5 minutes. Great ability but it can be purged/dispelled.
Lowers your downtime in caster form due to possibly free heals,
and lets you spend less time waiting for rage/energy buildup in
bear/cat forms.
Nature’s
Reach - 2 pts total
Increases range of Wrath, Entangling roots, Faerie fire, moonfire,
starfire, and hurricane by 20% total. Longer range gives you the
ability to catch runners easier.
Tier
4 (15 pts in balance req):
Vengeance
- 5 pts total (req 5 points in Improved
Moonfire)
Increases critical strike damage bonus of your Starfire, Moonfire,
and Wrath spells by 100%. Notice that this is not critical strike
chance, but bonus damage. This simply means that if by default,
you gain 100 more damage for a critical strike, you will gain
200 instead. Your moonfire at level 60 will crit about 500 to
600 with this talent.
Improved
Starfire - 5 pts total
Reduces casting time of Starfire by .5 seconds, making it 3 seconds
at level 60, and also has a 15% chance to stun target for 3 seconds.
Starfire does the most high end damage out of all of damage spells
(which means higher crit numbers), these added bonuses will make
it more worthwhile.
Tier
5 (20 pts in balance req):
Nature’s
Grace - 1 point
All spell criticals reduces the casting time of your next spell
by 0.5 seconds. This includes heals as well.
Moonglow
- 3 pts total
Reduces mana cost of Moonfire, Starfire, Wrath, Healing Touch,
Regrowth, and Rejuvenation by 9% total with all 3 points invested.
That’s a better portion of your spells, which makes this
talent worth getting if you are this far down the balance tree
anyway.
Tier
6 (25 pts in balance req):
Moonfury
- 5 pts total (req 1 point in Nature’s
Grace)
Increases damage done by Moonfire, Starfire, and Wrath by 10%
total.
Tier
7 (30 pts in balance req):
Moonkin
Form - 1 point
Turns you into a Moonkin. Your armor is increased by 360% and
all party members within 30 yards have their spell crit chance
increased by 3%. You can only cast balance spells (no heals) while
in this form.
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