Home
About Druids
Class Quests
Combat Systems
Gear
Talents
PVE
PVP
Professions
Misc.
Contact


Alterac Valley Tips

In large scale PVP such as this 40-man arena, you are generally expected to heal. But you can also be a damage absorber (bear) or damage dealer (cat). You will be surprised how many people still target you after you have turned into a bear with 8,000+ armor. If you are feral spec you can dish out pretty decent damage in cat form, on par with a rogue.

But of course, you can always choose to move away from the primary zerg, where majority of the other players are fighting. Take another druid or a rogue as your partner and go “ninja” graveyards, take a mine, or collect ram/wolf hides in enemy territory. Being able to stealth is one of the biggest advantages druids have in AV, since you can bypass enemy NPC’s and players to safely reach their territory for your own purposes.

Now let me explain what ninjaing something means, and what its purposes are. Ninjaing a graveyard basically means one player suicide runs through a graveyard flag capture point and aggroing all the guards, while the other player caps the GY. If the GY is close to where the main zerg group is, they can rush the GY and possibly keep it. If you ninja a GY that's pretty far away from the main zerg group, it may serve as a distraction to your enemy, taking their members away from the main group and giving your teammates an easier time to accomplish whatever you are trying to do.

Ninjaing a graveyard and following up with the rest of the members rushing in is the best method to capture GY’s in AV. You must know that frontal assaults in AV rarely work due to the zerg factor – your enemy revives at a closer spot and have NPC help where you are trying to overtake. So even if you outnumber them, each of them simply have to resurrect more than once to take you out. The main battlefield in AV should not be at GY locations but a fit farther away to serve as distraction purposes only. After ninjaing the graveyard your teammates should immediately use AoE spells over the GY region to prevent the enemy team from capping it back. If your teammates are low on mana they should be using rank 1 AoE spells. Remember that any damage will stop flag capture. Fast 1 handed weapons are also a plus for attacking players that are capping the flag.

Having stealth also allows you to work with an entirely stealth team composed of druids and rogues to take out enemy lieutenants for cp, clear tower guards for further assault, or to take out enemy mines that you must get across guards to reach. But keep in mind that enemy pack animals do see through stealth. I play on the Alliance side so I know that the black wolves who walk alongside patrols see through stealth. Feel free to let me know if there is an Alliance equivalent that I don’t know about.

So keep the following in mind while playing AV:

- Use stealth to your advantage and do tasks in areas your teammates might not be able to reach.
- Tasks such as collecting supplies and hides are just as important as fighting.
- The main "zerg" is only a distraction, and not typically able to advance the game.
- Some beast NPC's may see through stealth.
- Ninjaing GY's can serve as either a distraction or a cue for your teammates to rush.

And on a side note...

If you enjoy 1 on 1 PVP, I suggest going into enemy territory where they are collecting rams/wolves for their riders (not hides). You can collect hides and face many 1 on 1's at the same time.

Back to PVP
Back to Main