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 About Druids

The druid class is very unique because you must learn 3 different combat systems, possibly 4 depending on talent build. These systems are represented by shapeshifting forms, and proper utilization of all forms is extremely important in playing a druid. Basically, bear form gives you the basic abilities of a warrior, and cat form gives you the basic abilities of a rogue. Notice that neither of these forms give you the defining abilities of the warrior and rogue classes. Moonkin form, available via talent, does not give you any new moves, but does give bonuses for nuking magic damage, thus enables you to perhaps represent a mage, however not nearly as close as bear or cat forms’ resemblance to the classes of which they are respective clones of.

So, the question is, should you roll a druid?

The answer to this question depends on many factors. The druid class, on average, takes longer to level than other classes, although this depends largely on your talent spec and your gear. Most players agree that the druid class takes patience to level up. I am also inclined to say that the druid class is one you either love or hate. New players may find this class a steep learning curve due to the many different combat systems you must grasp in order to be effective. However, druids have many combat options, and can adapt to almost any situation well. Once a player becomes skilled at playing a druid, most other classes are easy to grasp.

While a druid is a formidable opponent in PVP and highly sought after for PVE, there are drawbacks as well. You also have to keep in mind that even though druids can do many different things, they can only do one thing at a time (with the exception of nuking and healing). Shapeshifting to all but travel forms at level 60 costs 684 mana without talents. This is a hefty amount even for druids with a lot of intellect, and even more so for druids in feral gear (usually lacking in +int). This is a limitation of the class that all druid players must overcome and not abuse the shapeshifting buttons. A druid also must carry around many sets of gear to be efficient in different situations. If you like to have access to many different play styles and accept the limitations that comes with these play styles, then the druid class is for you.

To sum it up, the druid class has the following advantages and disadvantages.

Advantages:

- Able to take on many different roles, ie healer, tank, dmg dealer, and support.
- Great at both PVE and PVP.
- One of the least played classes, which means high demand from groups and guilds.
- Easily runs away from unwanted encounters.
- Can shapeshift into animals. (This is the reason I picked a druid to play.)
- Can shapeshift out of snares.
- Can shapeshift out of polymorph and is immune to polymorph in feral forms.
- Home of the best travel form in the game: +40% running speed, instant cast, plus aquatic form.
- Can solo some of the toughest mobs and outdoor rare elites (ie Volchan).
- Only class with combat ressurection (though has 30 min. cooldown and reagent cost).

Disadvantages:

- Shapeshifting costs an arm and leg's worth of mana.
- Can only be one of two races available in game.
- On average, more time is required than other classes for leveling up.
- Highly gear dependent; requires many sets of gear.
- Can only be good at one thing per set of gear; lack of hybrid gear available in game.
- One of the most costly classes to level in terms of skill purchasing.
- In PVP must have the patience to outlast most opponents for the win.

Available Races

Only 2, Night Elf and Tauren. Now, before I go into racial traits and all that, if this is your first toon, you might want to consider the following:

- Which faction, alliance or horde, are my real life friends playing on?
- Am I fine with staring at this toon all the way from level 1 to 60?
- If I am going to pick a Tauren, do I mind being large and easily targetted in group PVP?
- If I am playing on a role-playing server, am I knowledgable enough about my race?

I am asking you to consider the above because in the end, racial traits do not make a huge difference, as they are only a few abilities out of many druid abilities. Many people would rather play on the same faction as friends to quest together, etc. And while appearance may not be important to some, you should pick a toon with which you are comfortable looking at and handling. If none of the above matter to you, then let's consider racial traits.

Night Elf
Tauren

- Shadowmeld: Allows the druid to stealth in caster form, but cannot move or stealth cancels. Since druids can stealth in cat form already this is not extremely useful besides the +1 stealth effect level bonus. But you can also cast spells like starfire and healing touch, and you won't come out of stealth until casting is finished.

- Quickness: Dodge chance +1%. Not significant.

- Wisp spirit: Moves 25% faster than other dead players. Might save time in the long run.

- Nature Resist: +10 Nature Resist. Not significant.

- Warstomp: Stuns 5 opponents in 8 yard range for 2 seconds. Has a .5 second cast and 2 minute cooldown. Casting has no animation until stun lands, which makes this racial trait one of the best in game. It's another spell interruption or, if timed perfectly, lets you land a free regrowth.

- Endurance: +5% maximum health. Every class can use more HP's so this is a great trait for druids as well.

- Cultivation: +15 bonus to Herbalism. Not related to druids, therefore not significant.

- Nature Resist: +10 Nature Resist, same as Night Elf. Again, not very significant.

So if I were to pick a race solely based on racial traits I would pick the Tauren for more HP and warstomp.

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