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About
Druids
The
druid class is very unique because you must learn 3 different
combat systems, possibly 4 depending on talent build. These systems
are represented by shapeshifting forms, and proper utilization
of all forms is extremely important in playing a druid. Basically,
bear form gives you the basic abilities of a warrior, and cat
form gives you the basic abilities of a rogue. Notice that neither
of these forms give you the defining abilities
of the warrior and rogue classes. Moonkin form, available via
talent, does not give you any new moves, but does give bonuses
for nuking magic damage, thus enables you to perhaps represent
a mage, however not nearly as close as bear or cat forms’
resemblance to the classes of which they are respective clones
of.
So, the question
is, should you roll a druid?
The
answer to this question depends on many factors. The druid class,
on average, takes longer to level than other classes, although
this depends largely on your talent spec and your gear. Most players
agree that the druid class takes patience to level up. I am also
inclined to say that the druid class is one you either love or
hate. New players may find this class a steep learning curve due
to the many different combat systems you must grasp in order to
be effective. However, druids have many combat options, and can
adapt to almost any situation well. Once a player becomes skilled
at playing a druid, most other classes are easy to grasp.
While
a druid is a formidable opponent in PVP and highly sought after
for PVE, there are drawbacks as well. You also have to keep in
mind that even though druids can do many different things, they
can only do one thing at a time (with the exception of nuking
and healing). Shapeshifting to all but travel forms at level 60
costs 684 mana without talents. This is a hefty amount even for
druids with a lot of intellect, and even more so for druids in
feral gear (usually lacking in +int). This is a limitation of
the class that all druid players must overcome and not abuse the
shapeshifting buttons. A druid also must carry around many sets
of gear to be efficient in different situations. If you like to
have access to many different play styles and accept the limitations
that comes with these play styles, then the druid class is for
you.
To
sum it up, the druid class has the following advantages and disadvantages.
Advantages:
-
Able to take on many different roles, ie healer, tank, dmg dealer,
and support.
- Great at both PVE and PVP.
- One of the least played classes, which means high demand from
groups and guilds.
- Easily runs away from unwanted encounters.
- Can shapeshift into animals. (This is the reason I
picked a druid to play.)
- Can shapeshift out of snares.
- Can shapeshift out of polymorph and is immune to polymorph in
feral forms.
- Home of the best travel form in the game: +40% running speed,
instant cast, plus aquatic form.
- Can solo some of the toughest mobs and outdoor rare elites (ie
Volchan).
- Only class with combat ressurection (though has 30 min. cooldown
and reagent cost).
Disadvantages:
-
Shapeshifting costs an arm and leg's worth of mana.
- Can only be one of two races available in game.
- On average, more time is required than other classes for leveling
up.
- Highly gear dependent; requires many sets of gear.
- Can only be good at one thing per set of gear; lack of hybrid
gear available in game.
- One of the most costly classes to level in terms of skill purchasing.
- In PVP must have the patience to outlast most opponents for
the win.
Available
Races
Only
2, Night Elf and Tauren. Now, before I go into racial traits and
all that, if this is your first toon, you might want to consider
the following:
-
Which faction, alliance or horde, are my real life friends playing
on?
- Am I fine with staring at this toon all the way from level 1
to 60?
- If I am going to pick a Tauren, do I mind being large and easily
targetted in group PVP?
- If I am playing on a role-playing server, am I knowledgable
enough about my race?
I
am asking you to consider the above because in the end, racial
traits do not make a huge difference, as they are only a few abilities
out of many druid abilities. Many people would rather play on
the same faction as friends to quest together, etc. And while
appearance may not be important to some, you should pick a toon
with which you are comfortable looking at and handling. If none
of the above matter to you, then let's consider racial traits.
| Night
Elf |
Tauren |
| -
Shadowmeld: Allows the druid to stealth
in caster form, but cannot move or stealth cancels. Since
druids can stealth in cat form already this is not extremely
useful besides the +1 stealth effect level bonus. But you
can also cast spells like starfire and healing touch, and
you won't come out of stealth until casting is finished.
-
Quickness: Dodge chance +1%. Not significant.
-
Wisp spirit: Moves 25% faster than other
dead players. Might save time in the long run.
-
Nature Resist: +10 Nature Resist. Not significant. |
-
Warstomp: Stuns 5 opponents in 8 yard range
for 2 seconds. Has a .5 second cast and 2 minute cooldown.
Casting has no animation until stun lands, which makes this
racial trait one of the best in game. It's another spell
interruption or, if timed perfectly, lets you land a free
regrowth.
-
Endurance: +5% maximum health. Every class
can use more HP's so this is a great trait for druids as
well.
-
Cultivation: +15 bonus to Herbalism. Not
related to druids, therefore not significant.
-
Nature Resist: +10 Nature Resist, same
as Night Elf. Again, not very significant. |
So
if I were to pick a race solely based on racial traits I would
pick the Tauren for more HP and warstomp.
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